RESUME
I am a Freelance, Game Developer
EMPLOYMENT
2021 – 2022
Frontend (Client) Development Lead
Ten Square Games
- Responsible for frontend decisions for flagship Fishing Clash game.
- Increasing productivity by improving development process.
- Improving QoL for developers while maintaining velocity.
- Responsible for growth and development of game engineers.
- Introducing, implementing, good engineering practices and teaching how to use them to achieve better results
- Ensuring tech. is not stagnating, following trends, planning for future.
- Starting and Leading long term technical strategic projects.
- Making sure that Product is maintainable, easy to upgrade, documented, easy to onboard.
- Recruiting Game Engineers and other disciplines.
2020 – 2021
Game Engineer
Klang Games
Making Real time persistent MMO world simulation game. Architecting and prototyping game features. Working on backend and fronted implementation of features
since 2016
Lead Engineer at TonkTonk Games
Freelance,
- Planning frontend/backend systems architecture
- Programming various parts of game systems sometimes this includes laying out base architecture and sometimes working on a complete system from start to finish.
- Helping other programmers in our team on various issues they may have, this includes mentoring as well as hands on work on issues.
- Technical advising on various topics and supporting decision making process on various topics throughout production.
- Overseeing day to day progress, spotting issues and planning engineering tasks and timelines.
- Game optimisation and advising not just in code but various other technical aspects including art from both 3D or 2D points.
- Working with various backend services, maintaining, debugging adding new functionality and or services.
2012 – 2016
CEO, Game Developer, Technical director and co-founder
TripleClaim Game Collective
I work as a CEO, technical director and game developer
in TripleClaim Game Collective that i co-founded also.
We are developing smartphone as well as Desktop games.
More details can be seen on http://www.tripleclaim.com
2010 – 2012
Pipeline Developer
Prime Time
From Developer point of view I work on developing
applications and scripts strongly using OOP that
improve and advance existing work flow. I have worked
using C#, python, Java, PyQt, mono, C++, maxscript.
During my work in Prime Time I have designed standalone
applications as well as plugins for software like (Nuke,
3DS Max, Blender). Also part of my work in technical
department is in VFX for the feature film so I have
worked with cloth simulations (blender), water simulations
(RealFlow, Naiad)
My responsibility from systems and network point of
view is maintaining server farm that consists of dell
blade servers, dell SAN, Active Directory, DNS, DHCP,
VPN, Firewall also using proxmox for virtualization
of Ubuntu servers that are used as web and file servers.
2009 – 2010
System Engineer
Team Consulting
The company Team Consulting is working as main IT support for large company
called MIMS that has shop in every city in Bosnia and Herzegovina. My
responsibility was to maintain huge network also develop new tools and scripts.
2006 – 2009
IT Project Manager
Unipromet d.d. and Zica d.d.
I worked on a position of Project Manager.
My responsibility was to lead IT team of Unipromet d.d. and Zica d.d.
Unipromet is company that has around 250 workers divided in branches in
different cities, it is a large construction material and equipment reseller.
Zica on the other hand is large factory with around 400 workers that produces different types of wire.
PROGRAMMING LANGUAGES
C#
C++
Swift
Python
Java
OTHER SKILLS
Game Development
Software Development
Project Management
Computer Networks
Linux/UNIX, Windows Servers
Databases
SERVICES
Game Development
Game development for mobile (iOS, Android), desktop (Win, OSX, Linux), Web, platforms from the ground up.
Application Development
Application development for mobile (iOS, Android), desktop (Win, OSX, Linux)