RESUME
Senior Technical Leader with 15+ years driving game development innovation across AAA studios and startups. Expert in multiplayer architecture, Game systems architecture, scalable backend systems, and team leadership. Proven track record of working on successful games with millions of users and building high-performing engineering teams from ground up.
EMPLOYMENT
April 2024
Principal Engineer
ONIBI
Responsibilities:
- Part of the technical architecture lead team for multiplayer open-world PC game.
- Design and implement core character controller system
- Developed world-generation algorithms and optimization techniques
- Mentor engineering team and improve development pipelines
Key Achievements:
- Built scalable network systems enabling seamless multiplayer interaction
- Optimized game performance through advanced algorithms
Nov 2022
Chief Technology Officer (CTO)
SPORT FACTION
Responsibilities:
- Led client and backend development teams (in-house + outsourced)
- Collaborated with C-suite on technical roadmaps and launch strategies
- Managed outsourcing studio for web3 marketplace development
- Architected game client and backend systems with web3 integration
Key Achievements:
- Successfully launched high-quality game through all phases (technical → soft → worldwide)
- Built and scaled high-performing technical team
- Delivered seamless integration between game backend and web3 marketplace
Aug 2021
Lead of Game Development (Frontend Development Lead)
TEN SQUARE GAMES
Responsibilities:
- Led frontend game client development for top-grossing Fishing Clash game
- Managed team growth, recruitment, and engineering best practices
- Collaborated with Product Owner on roadmap planning
- Designed high and low-level architecture for game systems
Key Achievements:
- Contributed to game success with millions of active users
- Significantly reduced technical debt improving system scalability
- Implemented LiveOps strategies optimizing user engagement
- Elevated team efficiency through improved engineering practices
April 2020
Game Engineer
KLANG GAMES
Responsibilities:
- Developed real-time persistent MMO simulation using Unity3D and SpatialOS
- Implemented server-side game systems using ECS architecture
- Applied data-driven approach for dynamic game system design
- Optimized performance using Burst compiler
Key Achievements:
- Built complex MMO systems handling real-time persistent simulation
- Enhanced system performance through ECS architecture and Burst optimization
2016
Lead Engineer
TonkTonk Games
Responsibilities:
- Built and led engineering team from ground up (backend + client
engineers) - Established engineering practices and development workflows
- Architected game client and backend for real-time multiplayer game
- Collaborated with CEO on technical roadmap and business alignment
Key Achievements:
- Successfully formed and scaled engineering team from startup phase
- Delivered robust real-time multiplayer gaming architecture
- Aligned technical strategies with business goals driving company growth.
2012
CEO, CTO and co-founder
TripleClaim Game Collective
Responsibilities:
- Led studio operations for 6 years managing CEO and CTO duties
- Handled client communication, project budgets, and staff hiring
- Directed complete production lifecycle from development to
delivery - Contributed to hands-on game development and system
architecture
Key Achievements:
- Co-founded and successfully operated game studio for 6 years
- Built Disney’s ‘Doc McStuffins Pet Vet’ game from scratch → Led end-to-end development of Disney’s ‘Doc McStuffins Pet Vet,’ managing a team of 10 developers.
- Maintained consistent delivery standards across multiple
outsourcing partnerships - Established efficient production processes ensuring client
satisfaction
2010
Pipeline Developer
Prime Time
Responsibilities:
- Developed applications and scripts using OOP principles (C#, Python,
Java, C++) - Created plugins for industry software (Nuke, 3DS Max, Blender)
- Maintained server farm infrastructure (Dell blade servers, SAN, Active
Directory) - Managed VFX pipeline for feature film production
Key Achievements:
- Improved existing workflows through automated tools and applications
- Successfully managed complex server infrastructure with virtualization
- Contributed to VFX production including cloth and water simulations
2009
System Engineer
Team Consulting
Responsibilities:
- Maintained and upgraded large distributed business networks
- Administered Windows/Linux servers and virtualization systems
- Managed network infrastructure (firewalls, routers, switches,
storage) - Planned system migrations from legacy to Oracle and SAP
Key Achievements:
- Successfully migrated business systems from legacy to modern
platforms - Designed and implemented new business services including
server room setup - Developed automated administration tools improving operational
efficiency
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PROGRAMMING LANGUAGES
C# (Expert) | C++ (Expert) | Python (Expert) |Rust (Proficient) | Java (Proficient) | JavaScript (Proficient) | TypeScript (Proficient) | Swift | SQL
GAME DEVELOPMENT SKILLS
Unity3D | Unreal Engine | Godot | Custom Engines | Multiplayer Networking | Real-time Systems | Performance Optimization | ECS Architecture | Procedural Generation | MMO Architecture | Mobile Game Optimization | Web3/Blockchain Games
BACKEND & INFRASTRUCTURE
AWS | Azure | SQL Server | PostgreSQL | Oracle | CI/CD Pipelines | Docker | Kubernetes | Distributed Systems | Microservices | Real-time Data Processing
LEADERSHIP & MANAGEMENT
Cross-functional Teams | Technical Mentoring | Agile Methodologies | Product Roadmaps | Stakeholder Management | Budget Planning | Engineering Best Practices | Code Review | Technical Architecture
OTHER SKILLS
Project Management | Computer Networks | Linux/UNIX, Windows Servers | Databases | VFX & Animation | System Administration | Virtualization | Load Balancing | Performance Profiling