https://list3ner.com

Dejan Omasta

I LIVE IN Cologne/Köln, Germany/Deutschland


I CREATE Computer Games


I PROGRAM IN C#, Rust, Python, Java, C++, Swift


I LIKE Programming, Electronics, Photography

OPEN

RESUME

Senior Technical Leader with 15+ years driving game development innovation across AAA studios and startups. Expert in multiplayer architecture, Game systems architecture, scalable backend systems, and team leadership. Proven track record of working on successful games with millions of users and building high-performing engineering teams from ground up.

EMPLOYMENT

April 2024

Principal Engineer
ONIBI

Responsibilities:

  • Part of the technical architecture lead team for multiplayer open-world PC game.
  • Design and implement core character controller system
  • Developed world-generation algorithms and optimization techniques
  • Mentor engineering team and improve development pipelines

Key Achievements:

  • Built scalable network systems enabling seamless multiplayer interaction
  • Optimized game performance through advanced algorithms

Nov 2022

Chief Technology Officer (CTO)
SPORT FACTION

Responsibilities:

  • Led client and backend development teams (in-house + outsourced)
  • Collaborated with C-suite on technical roadmaps and launch strategies
  • Managed outsourcing studio for web3 marketplace development
  • Architected game client and backend systems with web3 integration

Key Achievements:

  • Successfully launched high-quality game through all phases (technical → soft → worldwide)
  • Built and scaled high-performing technical team
  • Delivered seamless integration between game backend and web3 marketplace

Aug 2021

Lead of Game Development (Frontend Development Lead)
TEN SQUARE GAMES

Responsibilities:

  • Led frontend game client development for top-grossing Fishing Clash game
  • Managed team growth, recruitment, and engineering best practices
  • Collaborated with Product Owner on roadmap planning
  • Designed high and low-level architecture for game systems

Key Achievements:

  • Contributed to game success with millions of active users
  • Significantly reduced technical debt improving system scalability
  • Implemented LiveOps strategies optimizing user engagement
  • Elevated team efficiency through improved engineering practices

April 2020

Game Engineer
KLANG GAMES

Responsibilities:

  • Developed real-time persistent MMO simulation using Unity3D and SpatialOS
  • Implemented server-side game systems using ECS architecture
  • Applied data-driven approach for dynamic game system design
  • Optimized performance using Burst compiler

Key Achievements:

  • Built complex MMO systems handling real-time persistent simulation
  • Enhanced system performance through ECS architecture and Burst optimization

2016

Lead Engineer

TonkTonk Games

Responsibilities:

  • Built and led engineering team from ground up (backend + client
    engineers)
  • Established engineering practices and development workflows
  • Architected game client and backend for real-time multiplayer game
  • Collaborated with CEO on technical roadmap and business alignment

Key Achievements:

  • Successfully formed and scaled engineering team from startup phase
  • Delivered robust real-time multiplayer gaming architecture
  • Aligned technical strategies with business goals driving company growth.

2012

CEO, CTO and co-founder

TripleClaim Game Collective

Responsibilities:

  • Led studio operations for 6 years managing CEO and CTO duties
  • Handled client communication, project budgets, and staff hiring
  • Directed complete production lifecycle from development to
    delivery
  • Contributed to hands-on game development and system
    architecture

Key Achievements:

  • Co-founded and successfully operated game studio for 6 years
  • Built Disney’s ‘Doc McStuffins Pet Vet’ game from scratch → Led end-to-end development of Disney’s ‘Doc McStuffins Pet Vet,’ managing a team of 10 developers.
  • Maintained consistent delivery standards across multiple
    outsourcing partnerships
  • Established efficient production processes ensuring client
    satisfaction

2010

Pipeline Developer

Prime Time

Responsibilities:

  • Developed applications and scripts using OOP principles (C#, Python,
    Java, C++)
  • Created plugins for industry software (Nuke, 3DS Max, Blender)
  • Maintained server farm infrastructure (Dell blade servers, SAN, Active
    Directory)
  • Managed VFX pipeline for feature film production

Key Achievements:

  • Improved existing workflows through automated tools and applications
  • Successfully managed complex server infrastructure with virtualization
  • Contributed to VFX production including cloth and water simulations

2009

System Engineer

Team Consulting

Responsibilities:

  • Maintained and upgraded large distributed business networks
  • Administered Windows/Linux servers and virtualization systems
  • Managed network infrastructure (firewalls, routers, switches,
    storage)
  • Planned system migrations from legacy to Oracle and SAP

Key Achievements:

  • Successfully migrated business systems from legacy to modern
    platforms
  • Designed and implemented new business services including
    server room setup
  • Developed automated administration tools improving operational
    efficiency

[/history_group]

PROGRAMMING LANGUAGES

C# (Expert) | C++ (Expert) | Python (Expert) |Rust (Proficient) | Java (Proficient) | JavaScript (Proficient) | TypeScript (Proficient) | Swift | SQL

GAME DEVELOPMENT SKILLS

Unity3D | Unreal Engine | Godot | Custom EnginesMultiplayer Networking | Real-time Systems | Performance Optimization | ECS Architecture | Procedural Generation | MMO Architecture | Mobile Game Optimization | Web3/Blockchain Games

BACKEND & INFRASTRUCTURE

AWS | Azure | SQL Server | PostgreSQL | Oracle | CI/CD Pipelines | Docker | Kubernetes | Distributed Systems | Microservices | Real-time Data Processing

LEADERSHIP & MANAGEMENT

Cross-functional Teams | Technical Mentoring | Agile Methodologies | Product Roadmaps | Stakeholder Management | Budget Planning | Engineering Best Practices | Code Review | Technical Architecture

OTHER SKILLS

Project Management | Computer Networks | Linux/UNIX, Windows Servers | Databases | VFX & Animation | System Administration | Virtualization | Load Balancing | Performance Profiling

Portfolio

Onibi – Tomo Endless Blue

Onibi – Tomo Endless Blue

Sport Faction – Football Faction

Sport Faction – Football Faction

Klang Games – Seed

Klang Games – Seed

Ten Square Games – Fishing Clash

Ten Square Games – Fishing Clash

TonkTonk Games uFighter

TonkTonk Games uFighter

Doc McStuffins Pet Vet

Doc McStuffins Pet Vet

Bananaz In Space

Bananaz In Space

J.D. Zetz the Banana Conspiracy

J.D. Zetz the Banana Conspiracy

Pipeline Developer

Pipeline Developer

Man Alive

Man Alive

Kids Fun Food

Kids Fun Food

SkyCola Game

SkyCola Game

Sky Cola Augmented Reality

Sky Cola Augmented Reality

Bubble Rumble

Bubble Rumble

Pixel Perfect Plane

Pixel Perfect Plane

Dejan Omasta

CONTACT

Please feel free to contact me about anything.

Find me on Linkedin

DROP ME A LINE!

Dejan Omasta

dejan.omasta@gmail.com

– Planet Earth

Johnny Doe

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