At Onibi, I served as a core member of a highly skilled game development team, contributing to key technical architecture decisions. I initiated, owned, and architected the development of multiple game systems across both client and backend infrastructure. My contributions included a comprehensive character movement system supporting diverse mechanics (running, jumping, gliding, grappling), networked animation synchronization, climbing mechanics, combustion systems, debugging tools, and numerous other complex gameplay systems.
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Key Achievements: