Onibi – Tomo Endless Blue

Description

At Onibi, I served as a core member of a highly skilled game development team, contributing to key technical architecture decisions. I initiated, owned, and architected the development of multiple game systems across both client and backend infrastructure. My contributions included a comprehensive character movement system supporting diverse mechanics (running, jumping, gliding, grappling), networked animation synchronization, climbing mechanics, combustion systems, debugging tools, and numerous other complex gameplay systems.

Responsibilities:

  • Part of the technical architecture lead team for multiplayer openworld PC game.
  • Design and implement core character controller system
  • Developed world-generation algorithms and optimization techniques
  • Mentor engineering team and improve development pipelines

Key Achievements:

  • Built scalable network systems enabling seamless multiplayer
    interaction
  • Optimized game performance through advanced algorithms