Pipeline Developer

Astronaut Monkey

Description

I worked as a pipeline developer for feature film production.
During the course of work i have developed standalone software for the needs of the production as well as plugins and extensions to popular applications used in production such as:
3DS Max, Nuke, Blender…

Also i have worked on simulation of cloth and fluids using Blender, Real Flow and Naiad.

Company

Prime Time d.o.o

Technology