Ten Square Games – Fishing Clash
Description
While working for Ten Square Games as Lead Frontend (Client) Developer I had a chance to work on a flag ship game for TSG Fishing Clash. This is probably biggest fishing game in app stores for a long time now.
I worked closely with PO to re-envision development teams forming agile teams with lots of agency and control I also worked with executive producer and production team to plan and implement new production pipeline from scratch.
My main responsibilities were:
- Increasing productivity by improving development process.
- Improving QoL for developers while maintaining velocity.
- Responsible for growth and development of game engineers.
- Introducing, implementing, good engineering practices and teaching how to use them to achieve better results
- Ensuring tech. is not stagnating, following trends, planning for future.
- Starting and Leading long term technical strategic projects.
- Making sure that Product is maintainable, easy to upgrade, documented, easy to onboard.
- Recruiting Game Engineers and other disciplines.
- Working with engineers to help plan, architect, document and deliver game features
Among this responsibilities I worked closely with backend development team, formed and maintained a forum to plan long term strategies.
Client
Ten Square Gamess
Technology and Features